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Illustrated Posing Walk-Through

This walk-through shows the way I use Pose Editor to create custom poses. That means it is far from perfect and you should always look on other tutorials or poses from the community to learn more. And experiment with all kinds of stuff. This walk through assumes that you know how to move around in PE. Read a more basic pose tutorial and play around a lot if you never posed before.

General posing advice

You should have a general idea what you want to achieve with a pose. Seen a nice pose in a XXX-Movie? Think it will work with PE? Go for it. Keep it simple in the beginning. Once you know what works and what not, it's easier to decide if a pose you see can be made.

Always use dressed models for posing. For girls, chose some high heel footwear. You can remove or wear clothing in PE as usual (right-click model, (un)dress…) All your poses should work with and without clothes (in reasonable places - if they are fucking, there's no point to take care that a pose works with trousers and skirts); and shouldn't look TOO bad when wearing high heels. If that isn't possible, consider to create variants of your poses for high heels/clothed models if needed. Take notes if the pose has certain requirement (5' or 6' actors, extreme tit sizes). You want to tell the community about this when releasing your pose.

Use reasonable names when saving your poses. “MyPose 1234” sucks. “2nd try” sucks too. Use a name that people who download hundreds of poses can find. “standing BJ on floor” is much better. If you plan doing lots of animations, consider using a unique prefix for your animations so they are easier to find in the search. Two letters of your forum handle will suffice. So, if you roam the forums as “Zorro”, use something like “zo standing BJ on floor”. People like your stuff? they will search for “zo” in the poses browser.

Set the Camera Keys! DO IT! ALWAYS put the camera in a useful, nice spot and select “Set Camera Keys”. This will save the camera position when you preview you animation, but more importantly, it will define the camera position for players when the animation is loaded. It sucks for players if they have to move the camera to get a good view of the action. At least try to move the camera somewhere reasonable. I once had a threesome pose where the camera was stuck on loading between the three actors. I deleted it immediately - it's unusable. I hear evil things happen to people who don't set reasonable camera keys. Your computer may blow up unexpectedly, and you'll probably get impotent as well.

Animation vs Interactive

An animation is like a scene in a theater, you can watch but not do anything. If you want to control penis or mouth speed, you need to create an interactive pose. Interactive poses have 2 to 4 different animation loops, while animation poses only have one. That means animation poses can be longer, as you can use all 4 time lines for it. As I mainly do interactive poses, that's what we'll talking about. While animations simply have one animation loop, interactive poses require at least two:

- The animation loop (green), default: full time line 1

- The penetration loop (brown), default: full time line 4

Once the pose starts, the animation loop runs. It can be seen as the “background animation” for the pose. For the penetration loop to do anything, you need to connect certain body parts. While you can connect a lot of body parts, only sexual relevant parts will use the penetration loop. So, connecting Model A's hand to Model B's hip won't do anything for the penetration loop, but connecting Model B's neck (mouth) to Model A's penis will. Once connected, certain keys can only be modified in the penetration loop. Hip, Penis, Upper Body are typical examples (it depends on what you have connected). The last two loops are:

- The orgasm loop (red), default: time line 2

- The cooldown loop (blue), default: time line 3

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